Low-Fidelity
Definition
Low-fidelity design is a method commonly used in the user experience (UX) field to create simplified versions of potential products or interfaces. These representations often include sketches, wireframes, or basic prototypes that focus on functionality rather than visual details. The primary goal of low-fidelity designs is to facilitate early-stage discussions, gather feedback, and iterate quickly on concepts.
Low-fidelity methods are particularly important in UX design because they allow designers and stakeholders to explore ideas without the constraints of detailed visual design. This flexibility promotes creativity and encourages collaboration among team members. By stripping away aesthetic concerns, low-fidelity designs help teams focus on user flows, interaction patterns, and functionality.
Key concepts related to low-fidelity design include iterative design and user-centered design. Iterative design emphasizes the importance of repeated cycles of prototyping and testing, while user-centered design highlights the need to base design decisions on user feedback and behaviors. Both concepts align with the use of low-fidelity methods, as these approaches prioritize understanding users' needs and refining designs accordingly.
Expanded Definition
The history of low-fidelity design can be traced back to early UX practices, where sketching and paper prototyping were common. Designers often relied on these methods to visualize their ideas before investing time in high-fidelity prototypes, which require more resources and time to produce. As technology and design methodologies have evolved, the principles behind low-fidelity design have remained relevant, especially in agile environments where rapid iteration is key.
In contemporary UX design, low-fidelity tools and techniques have expanded to include digital wireframing and prototyping tools. However, the core philosophy remains the same: to validate ideas early and minimize development costs by addressing potential issues before they escalate into more significant problems.
Key Activities
Creating wireframes to outline layout and functionality.
Conducting sketching sessions to brainstorm design concepts.
Developing paper prototypes for early user testing.
Facilitating design workshops to gather team input.
Iterating on design ideas based on user feedback.
Benefits
Encourages rapid iteration and flexibility in the design process.
Facilitates early user feedback, helping to identify problems before development.
Reduces costs by minimizing the need for high-fidelity assets initially.
Promotes collaboration among team members and stakeholders.
Focuses on user interactions and functionality over aesthetics.
Example
A common use case for low-fidelity design is in the early stages of developing a mobile application. A UX designer might create wireframes that outline the key screens, navigation flows, and interaction patterns. These wireframes can then be shared with team members and potential users to gather feedback, allowing the designer to identify areas for improvement before moving on to a high-fidelity prototype.
Use Cases
Brainstorming and conceptualizing new product features.
Testing user flows and navigation in web or mobile applications.
Developing initial layouts for websites or applications.
Facilitating stakeholder discussions to align on design direction.
Conducting usability testing with users to validate ideas.
Challenges & Limitations
Low-fidelity designs may not capture the full user experience, leading to misunderstandings.
Stakeholders may struggle to visualize the final product based on simplistic representations.
Feedback may be less detailed, as users can be focused on aesthetics rather than functionality.
There is a risk of over-reliance on low-fidelity methods, delaying necessary high-fidelity testing.
Tools & Methods
Sketching tools (e.g., pen and paper, whiteboards).
Wireframing tools (e.g., Balsamiq, Axure).
Digital prototyping tools (e.g., Figma, Adobe XD).
Paper prototyping techniques.
Collaborative design tools (e.g., Miro, Figma).
How to Cite "Low-Fidelity" - APA, MLA, and Chicago Citation Formats
UX Glossary. (2026, February 12, 2026). Low-Fidelity. UX Glossary. https://www.uxglossary.com/glossary/low-fidelity
Note: Access date is automatically set to today. Update if needed when using the citation.