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Wireframe

A wireframe is a low-fidelity visual representation of a web page or application interface, outlining the layout and functional elements without detailed design.
Category:
Also known as:mockup, prototype, blueprint, skeleton, layout

Definition

A wireframe serves as a blueprint for a digital product, illustrating the structure, content placement, and navigation flow. It is an essential tool in the UX design process, allowing designers to visualize ideas and concepts before delving into high-fidelity designs. Wireframes help facilitate communication among stakeholders, providing a clear understanding of the intended functionality and user experience.

Typically created using simple shapes and lines, wireframes can range from basic sketches on paper to more polished digital versions. They focus on functionality rather than aesthetics, ensuring that the usability of the interface is prioritized. By establishing a clear hierarchy of information, wireframes guide the designer in making informed decisions about layout and content organization.

The importance of wireframes cannot be overstated; they help streamline the design process by identifying potential issues early on, reducing the risk of costly changes later. Additionally, they serve as a foundation for user testing, enabling designers to gather feedback on functionality and navigation before investing in visual design elements.

Expanded Definition

Wireframes have evolved over the years, influenced by advancements in design software and methodologies. Traditionally, wireframes were hand-drawn sketches, but with the advent of digital design tools, they have become more precise and easily shareable. The shift from low-fidelity to high-fidelity wireframes allows for increased detail, incorporating aspects like annotations and interactivity to better communicate design intentions.

Wireframes are closely associated with other UX deliverables, such as user journeys and personas. By integrating wireframes into the design workflow, teams can maintain alignment with user needs and business objectives. They also play a critical role in agile development environments, where iterative design and rapid prototyping are essential for success.

Key Activities

Sketching initial layout ideas

Creating digital wireframes using design software

Collaborating with stakeholders to gather feedback

Conducting user testing to validate design choices

Iterating on wireframes based on user insights

Benefits

Facilitates clear communication among team members and stakeholders

Helps identify usability issues early in the design process

Saves time and resources by reducing the need for extensive revisions

Provides a structured framework for user testing

Encourages collaboration and input from various disciplines

Example

A common use case for wireframes is during the redesign of an e-commerce website. The design team creates wireframes to outline the layout of product pages, shopping carts, and checkout processes. By testing these wireframes with users, they can identify pain points in navigation or information hierarchy, allowing them to make necessary adjustments before developing high-fidelity mockups and prototypes.

Use Cases

Designing a new mobile application interface

Redesigning an existing website for improved usability

Creating an onboarding flow for a software product

Planning the layout of a dashboard for data visualization

Prototyping an interactive feature for user testing

Challenges & Limitations

May oversimplify complex interactions

Can lead to misinterpretations if not clearly annotated

Low-fidelity nature may not convey visual design intentions

Requires collaboration to ensure stakeholder alignment

Tools & Methods

Balsamiq Mockups

Axure RP

Figma

Adobe XD

Sketch

How to Cite "Wireframe" - APA, MLA, and Chicago Citation Formats

UX Glossary. (2025, February 12, 2026). Wireframe. UX Glossary. https://www.uxglossary.com/glossary/wireframe

Note: Access date is automatically set to today. Update if needed when using the citation.