Captology (short for “Computers As Persuasive Technologies”) is the study of how interactive computing technologies—such as apps, websites, and smart devices—are designed to influence and change users’ attitudes, behaviors, and beliefs. It blends principles of persuasion, psychology, and human-computer interaction (HCI) to explore how digital systems can be intentionally crafted to motivate or guide users toward specific actions.
Coined by researcher Dr. B.J. Fogg, Captology focuses on the intentional design of persuasive technologies—digital products that aim to shape user choices and habits. These technologies may encourage beneficial behavior (e.g., exercising more, recycling, or saving money), but they can also be used in ways that raise ethical concerns, such as promoting excessive screen time or manipulating user decisions without transparency.
Captology lies at the intersection of design, behavior science, and technology. It investigates not just what technologies persuade, but also how and why they do so.
Understanding Captology helps UX designers build more effective, engaging, and purposeful digital experiences. However, it also demands careful consideration of ethics and user autonomy. Persuasive technology can empower users to make better choices—but when misused, it can lead to manipulation, addiction, or unintended negative consequences.
Captology emphasizes the responsibility of designers and developers to create persuasive systems transparently, ethically, and in the best interest of the user. Designers must balance effectiveness with respect for user agency, privacy, and long-term well-being.
The term Captology was introduced by Dr. B.J. Fogg in his 2003 book, “Persuasive Technology: Using Computers to Change What We Think and Do.” He also founded the Stanford Persuasive Technology Lab, a leading research group on this topic.
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