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7±2 Rule

The 7±2 Rule, proposed by psychologist George A. Miller, suggests that the average human can hold 5 to 9 pieces of information in working memory at one time, impacting design choices in UX.
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Also known as:Miller's Law, Chunking Theory, Cognitive Load Theory

Definition

The 7±2 Rule, introduced by psychologist George A. Miller in 1956, posits that the average human can only hold about 7 items (plus or minus 2) in their short-term memory. This concept has significant implications for user experience (UX) design, particularly in information architecture, navigation, and interface design. Understanding this limitation helps UX designers create more intuitive and accessible designs by avoiding cognitive overload.

In UX, the 7±2 Rule emphasizes the importance of simplifying information presentation. When users are presented with too many choices or too much information at once, they may experience confusion or frustration, leading to poor user experiences. By adhering to this rule, designers can organize information in a way that aligns with human cognitive capabilities, ensuring that users can easily process and understand the content.

Key concepts related to the 7±2 Rule include chunking, which involves grouping information into manageable units, and the importance of hierarchy in design. For instance, when creating menus, options should be limited to a few main categories, with subcategories only revealed as needed, allowing users to navigate without feeling overwhelmed.

Expanded Definition

Historically, the 7±2 Rule emerged from research examining the limits of human memory and attention. Miller's original paper highlighted that while the average person might manage approximately 7 items, this number can vary depending on the individual and the complexity of the information. This variability means that while some users may process 5 items easily, others might handle 9. Thus, UX designers should aim to design for this range to cater to different user needs.

In practical terms, applying the 7±2 Rule can significantly influence how users interact with digital products. For example, a website's navigation menu should ideally contain no more than 7 primary links, promoting a cleaner and more effective user experience. This principle is foundational in areas such as mobile app design, where screen real estate is limited and user attention is highly fragmented.

Key Activities

Designing menus with limited options.

Organizing information hierarchically.

Creating chunked content layouts.

Conducting user testing to assess information retention.

Employing visual cues to aid memory.

Benefits

Improved user comprehension and retention of information.

Reduced cognitive load for users navigating interfaces.

Enhanced satisfaction and usability of digital products.

Streamlined design processes that prioritize essential information.

Increased likelihood of user engagement and task completion.

Example

A practical application of the 7±2 Rule can be seen in e-commerce websites, where product categories are often limited to 5-7 main sections such as 'Men's', 'Women's', 'Electronics', 'Home', etc. By keeping the main navigation concise, users can quickly locate what they are looking for without feeling overwhelmed by too many options. This thoughtful approach not only enhances user experience but also drives conversions.

Use Cases

Designing navigation menus for websites and applications.

Creating onboarding processes for software.

Structuring information in dashboards and data visualizations.

Organizing content in educational materials.

Developing user interfaces for mobile applications.

Challenges & Limitations

Individuals may vary significantly in their memory capacity.

Complex information may require more than 7 items to convey effectively.

Over-simplification can lead to loss of critical details.

Balancing between simplicity and comprehensiveness can be challenging.

Tools & Methods

User testing platforms (e.g., UserTesting, Lookback).

Wireframing tools (e.g., Figma, Sketch).

Mind mapping software (e.g., XMind, MindMeister).

Prototyping tools (e.g., InVision, Adobe XD).

Analytics tools to track user interactions (e.g., Google Analytics, Mixpanel).

How to Cite "7±2 Rule" - APA, MLA, and Chicago Citation Formats

UX Glossary. (2025, February 11, 2026). 7±2 Rule. UX Glossary. https://www.uxglossary.com/glossary/72-rule

Note: Access date is automatically set to today. Update if needed when using the citation.